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1. Sticky:Dev blog: Mining Foreman Revolution - in EVE Information Portal [original thread]
Airi Cho wrote: Valterra Craven wrote: Fozzie, could you also look into the Noctis for November? It really needs a full balance pass. Right now its really expensive and easy to kill in high sec and tanking it is almost impossible. a noct...
- by Valterra Craven - at 2016.10.04 18:48:23
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2. Sticky:Dev blog: Mining Foreman Revolution - in EVE Information Portal [original thread]
CCP Fozzie wrote: Check out the specific feedback threads for the Porpoise , Orca , and Rorqual . This thread will be the general purpose feedback thread for everything that doesn't fit into the others. Thanks in advance for all your constr...
- by Valterra Craven - at 2016.10.04 18:43:28
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3. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Wait, now I'm curious, if people are leaving Eve because they can't pay for it, what exactly is the purpose of wanting to keep people playing that have no money to give to you?
- by Valterra Craven - at 2016.08.31 15:28:05
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4. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
In alpha states I don't think you should be able to set up sell orders at all. The thing about trading is that you don't have to have all of them logged in at one time like mining to make a big difference on the market. Log in, set up free orde...
- by Valterra Craven - at 2016.08.31 14:41:21
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5. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Querns wrote: Valterra Craven wrote: Well I can hope beyond reason CCP will see this and consider it, but my guess is going to be not likely. One of the ways in which I think you should change this for the vets is you remove the restriction...
- by Valterra Craven - at 2016.01.18 17:14:19
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6. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Well I can hope beyond reason CCP will see this and consider it, but my guess is going to be not likely. One of the ways in which I think you should change this for the vets is you remove the restrictions on sp incoming if you've had sp outgoing....
- by Valterra Craven - at 2016.01.18 17:02:36
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7. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Darkstar01 wrote: Valterra Craven wrote: Ytterbium, much like the industry changes a while back I have big concerns with how you guys are handling the new rigs. I really think you guys need to go back to the drawing board on that one. You ...
- by Valterra Craven - at 2015.10.28 21:43:01
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8. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Asuka Solo wrote: CCP Larrikin wrote: Izmaragd Dawnstar wrote: I'm by no means a capital expert, but since I'm mostly flying logistics, the force auxiliary would probably be my next choice. I'm okay with separating carriers and logistics ...
- by Valterra Craven - at 2015.10.28 20:48:00
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9. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
CCP Larrikin wrote: Izmaragd Dawnstar wrote: I'm by no means a capital expert, but since I'm mostly flying logistics, the force auxiliary would probably be my next choice. I'm okay with separating carriers and logistics ships, but restrictin...
- by Valterra Craven - at 2015.10.28 15:02:42
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10. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Ytterbium, much like the industry changes a while back I have big concerns with how you guys are handling the new rigs. I really think you guys need to go back to the drawing board on that one. You have a golden opportunity here to create a new ...
- by Valterra Craven - at 2015.10.28 14:11:50
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11. Sticky:Dev Blog: Textures, Shaders, and Dirt, Oh My! - in EVE Information Portal [original thread]
CCP Darwin wrote: I opened those files with a hex editor and they show up empty of any content, just a bunch of zeros. We haven't made any significant change to our .dds settings or compression, though how we pack channels into our .dds files...
- by Valterra Craven - at 2015.06.12 15:39:47
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12. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
I was looking over corp chat last night and someone brought up a point I thought was worth repeating. Why are art people designing something as utilitarian as icons in the first place? Wouldn't that job be better left up to someone like an engin...
- by Valterra Craven - at 2015.06.10 18:34:41
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13. Sticky:Dev Blog: New SKINS This Summer - in EVE Information Portal [original thread]
Normally I love your dev blogs Fox... But basically what I see you guys saying is that you built a poor system and are making excuses for it. You built a very static very time and QA intensive system when you needed to build a very dynamic and un...
- by Valterra Craven - at 2015.06.04 17:38:14
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14. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
CCP Surge wrote: Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance aware...
- by Valterra Craven - at 2015.06.02 21:39:43
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15. Sticky:Dev Blog: Textures, Shaders, and Dirt, Oh My! - in EVE Information Portal [original thread]
CCP Darwin wrote: Dangeresque Too wrote: So the online ship viewer that lets us pick any ship with any color combo... or the session at fanfest where the dev was asking people to pick ships/colors and rendering them on the spot... guess it r...
- by Valterra Craven - at 2015.05.27 00:14:54
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16. Sticky:Dev Blog: Textures, Shaders, and Dirt, Oh My! - in EVE Information Portal [original thread]
I'm not sure if this is a slider artifact or not, but on the demo on the dev blog the drake seems to have an art bug on it. The second engine nacel on the bottom turns from grey to white as the slider passes over it, while all the other nacels ma...
- by Valterra Craven - at 2015.05.22 18:29:47
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17. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
CCP Terminus wrote: Che Biko wrote: A request: I have a feeling that I'm not very interested in having the Genolution golden pod anymore if it's only SKIN. My character decided to use the implant because he thought it might do something spec...
- by Valterra Craven - at 2015.04.23 20:53:23
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18. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
In my opinion, this situation was handled very poorly by CCP. The reason you stopped the BPO sales in the NES was not to favor early adopters, but because it would prevent people from pre-buying the skins they wanted for cheap before the store we...
- by Valterra Craven - at 2015.04.22 02:40:04
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19. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Re racial types: the new structures wont be following the standard racial variants ie Caldari, Gallente etc Please elaborate on why. The new system is decidedly "un-eve" like with no real reason why. Especially after I ...
- by Valterra Craven - at 2015.03.24 01:38:01
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20. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Also, I'm going to be watching you VERYYYY closely. It seems like just a year ago I was having to protect my "precious" The Hyasyoda Research Lab. Please don't screw it up....
- by Valterra Craven - at 2015.03.24 01:30:00
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